- Fișa disciplinei:
- FI-D SFA-34 Imagistica proiectarii contemporane.pdf
- Department:
- Study of Form and Ambience
- Course Leaders:
- lect.dr.arh. Mihai Chisărău (D4)
- conf.dr.arh. Andreea Iosif (opt)
- Learning outcomes:
- General Objective:
The course provides students with the formative elements necessary for design in the digital era. It offers an overview of the available tools, whose knowledge, even indirect, is now indispensable in the training of the contemporary designer. It practically illustrates the methods of capturing, visualizing, and reproducing forms between the virtual and real environments.
Specific Objectives:
Upon successful completion of this course, students will be able to:
- know what to request/expect from a 3D data capture
- understand the ecosystem of interactive visualizations and request products that meet design image standards
- utilize the main digital fabrication technologies
- be familiar with the specialized terminology
- Content:
- A. Introduction to Design Imaging
Definition and purpose of imaging in design
The evolution of representation methods – from drawing to virtual reality
The importance of visualization and idea communication in the creative process
B. Technologies for Capturing and Representing Space
Perspective restitution: traditional and digital methods
Panoramic photography: use for documentation and presentation
Photogrammetry and 3D scanning: principles, equipment, and applications
SLAM (Simultaneous Localization and Mapping) and LiDAR: integration in design
C. Digital Modeling and Representation
3D modeling: types of modeling (polygonal, NURBS, voxels) and applications
Texturing and lighting: basic concepts for realism and stylization
Material simulation and rendering: principles of real-time vs. offline rendering
Parametric and generative modeling: basic concepts and relevant software (Rhino+Grasshopper, Houdini)
D. Extended Reality in Design
VR for architectural visualization: exploring space before construction
AR for product and furniture design: integrating 3D models into real environments
MR as a meeting point between the virtual and the real
Tools and platforms used: Unreal Engine, Unity, WebXR, Sketchfab, Augment
Use cases: relevant industry examples
E. Scalability and Collaborative Environments
Sketchfab and 3D distribution platforms
Metaverse and virtual collaborative spaces for architecture
Cloud rendering and sharing of complex models
Immersive installations and audience interaction
F. Digital Fabrication and Its Relationship with Design
3D printing in architecture and product design
CNC manufacturing and applied robotics
Digital materiality and new construction technologies
Design for digital production: constraints and opportunities
G. Emerging Trends and the Future of Design
Artificial Intelligence in the creative process: procedural generation, optimization, automation
Internet of Things (IoT) and smart spaces
Multimodal interfaces for design: gestures, voice, EEG, and more
Digital sustainability and the environmental impact of technologies
H. Practical Work
Hands-on exploration of the tools discussed
Challenges and open discussions: where each student stands and how they can integrate these technologies into their own practice
- Teaching Method:
- Hands on computer work with guidance and theoretical explanations using digital projection.
- Assessment:
- Corrections and practice at @MAC – 70%
Final evaluation questionnaire – 30%
Minimum standard: 45% required to pass, with the condition that each of the above activities must have a non-zero score
- Bibliography:
- Discipline web page: https://cgimincu.wixsite.com/imagistica
Youtube channel A.Iosif: https://www.youtube.com/channel/UClT54XgMEV7Cxy78J_wATFA