- Department:
- Interior Design and Design
- Course Leader:
- Pietro Dorissa
- Learning outcomes:
- First Steps in Game Industry
Game Design Theory and Practice
- Content:
- Courses:
1 Introduction
2 Video Games History and Evolution - Presentation of all major game consoles
3 Stages in Game Development, Departments and Project Management
4 Developer’s vocabulary (specific terms)
5 Game Design 1 – Scenario
6 Game Design 2 – Theory of Fun
7 Technological Limitations / Constraints
8 Game Design 3 – Level Design (Form and Function)
9 Game Design 4 – Player abilities
10 Board Games
11 Level Design – Level design editors, mission scripting
12 Tricks for real time rendering
13 Mobile Games, F2P Games, Gamification
14 Game Examples (interactive)
Practical works:
1 Game Types
2 Console Types
3 Game Review
- Teaching Method:
- Lecture and Game Presentations
- Assessment:
- Discussion during the presentations and a test (written exam)
- Bibliography:
- Theory of Fun for Game Design - Raph Koster
GD 0.1 - Misha (Apple Books)
Form, Function and Delight - Misha (Apple Books)
https://youtu.be/04rJlib4h58
https://youtu.be/kTuYa045GsA
https://www.academia.edu/41501385/Game_Design_0.1
https://www.academia.edu/41491778/Form_Function_and_Delight