- Department:
- Interior Design and Design
- Course Leader:
- Pietro Dorissa
- Learning outcomes:
- First Steps in Game Industry
Game Design Theory and Practice
- Content:
- Courses:
1. Introduction to Game Design – Concepts, Prototyping. Launching the Theme.
2. Game Systems and Mechanics
3. The MDA Model and Game Dynamics
4. Level Design, World Architecture, and Narrative Environment
5. Prototyping, Testing, and Game Improvement
6. Game Balancing, Reward Systems, and Player Influence
7. Platforms, Business Models, and Multiplayer Games
8. Monetization Methods, Player Engagement Strategies, and Ethics in Games
9. Developing Initial Ideas. Guest Presentation
10. Guest Presentation
11. Guest Presentation
12. Project Work. Refining Ideas
13. Project Work. Final Prototype, Detailed Discussions
14. Final Submission with Presentation and Evaluation
- Teaching Method:
- Lecture and Game Presentations
- Assessment:
- Discussion during the presentations and a test (written exam)
- Bibliography:
- Koster, Raph - A theory of fun for game design-O'Reilly Media (2014)
Zack Hiwiller - Players Making Decisions Game Design Essentials and the Art of Understanding Your Players-New Riders
Geoffrey Engelstein, Isaac Shalev - Building Blocks of Tabletop Game Design An Encyclopedia of Mechanisms-CRC Press
Samantha Stahlke, Pejman Mirza-Babaei - The Game Designer's Playbook An Introduction to Game Interaction Design-Oxford University Press
GD 0.1 - Misha (Apple Books)
Form, Function and Delight - Misha (Apple Books)
https://youtu.be/04rJlib4h58
https://youtu.be/kTuYa045GsA
https://www.academia.edu/41501385/Game_Design_0.1
https://www.academia.edu/41491778/Form_Function_and_Delight